2014年10月16日 星期四

GPS 中國地圖偏移 情報更新

隔了兩年, 網上流傳了偏移量的計算方法, C#及JAVA原代碼也提供了, 並且有部份人編寫了一個較詳盡的解釋, 特此備註.


Ref:
GCJ-02 (火星坐標) 轉 BD-09 (百度坐標) 的算法
http://www.xcoder.cn/html/mobile/iOS/2013/0315/2394.html

eviltransform.cs (WGS-84 地球坐標轉 GCJ-02 火星坐標的C#代碼)
https://on4wp7.codeplex.com/SourceControl/changeset/view/21483#353936

英文詳盡解釋
http://www.sinosplice.com/life/archives/2013/07/16/a-more-complete-ios-solution-to-the-china-gps-offset-problem

Eviltransform.cs
//
// Copyright (C) 1000 - 9999 Somebody Anonymous
// NO WARRANTY OR GUARANTEE
//

using System;

namespace Navi
{
    class EvilTransform
    {
        const double pi = 3.14159265358979324;

        //
        // Krasovsky 1940
        //
        // a = 6378245.0, 1/f = 298.3
        // b = a * (1 - f)
        // ee = (a^2 - b^2) / a^2;
        const double a = 6378245.0;
        const double ee = 0.00669342162296594323;

        //
        // World Geodetic System ==> Mars Geodetic System
        public static void transform(double wgLat, double wgLon, out double mgLat, out double mgLon)
        {
            if (outOfChina(wgLat, wgLon))
            {
                mgLat = wgLat;
                mgLon = wgLon;
                return;
            }
            double dLat = transformLat(wgLon - 105.0, wgLat - 35.0);
            double dLon = transformLon(wgLon - 105.0, wgLat - 35.0);
            double radLat = wgLat / 180.0 * pi;
            double magic = Math.Sin(radLat);
            magic = 1 - ee * magic * magic;
            double sqrtMagic = Math.Sqrt(magic);
            dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi);
            dLon = (dLon * 180.0) / (a / sqrtMagic * Math.Cos(radLat) * pi);
            mgLat = wgLat + dLat;
            mgLon = wgLon + dLon;
        }

        static bool outOfChina(double lat, double lon)
        {
            if (lon < 72.004 || lon > 137.8347)
                return true;
            if (lat < 0.8293 || lat > 55.8271)
                return true;
            return false;
        }

        static double transformLat(double x, double y)
        {
            double ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * Math.Sqrt(Math.Abs(x));
            ret += (20.0 * Math.Sin(6.0 * x * pi) + 20.0 * Math.Sin(2.0 * x * pi)) * 2.0 / 3.0;
            ret += (20.0 * Math.Sin(y * pi) + 40.0 * Math.Sin(y / 3.0 * pi)) * 2.0 / 3.0;
            ret += (160.0 * Math.Sin(y / 12.0 * pi) + 320 * Math.Sin(y * pi / 30.0)) * 2.0 / 3.0;
            return ret;
        }

        static double transformLon(double x, double y)
        {
            double ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * Math.Sqrt(Math.Abs(x));
            ret += (20.0 * Math.Sin(6.0 * x * pi) + 20.0 * Math.Sin(2.0 * x * pi)) * 2.0 / 3.0;
            ret += (20.0 * Math.Sin(x * pi) + 40.0 * Math.Sin(x / 3.0 * pi)) * 2.0 / 3.0;
            ret += (150.0 * Math.Sin(x / 12.0 * pi) + 300.0 * Math.Sin(x / 30.0 * pi)) * 2.0 / 3.0;
            return ret;
        }
    }
}

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